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Virtual Reality Experiments

with EventIDE Software

INTRODUCTION

Immersive VR Research

EventIDE provides a powerful platform for building, controlling, and analyzing experiments in fully immersive Virtual Reality environments. By combining precise stimulus control with Unity 3D integration, EventIDE enables researchers to run advanced VR experiments without sacrificing timing accuracy, hardware flexibility, or real-time adaptability.

Abstract Background

Why EventIDE for VR?

  • Unity Integration – Design rich 3D environments in Unity and control them seamlessly through EventIDE.

  • High Precision Timing – Guarantee millisecond accuracy of visual, auditory, and haptic stimuli in VR tasks.

  • Hardware Flexibility – Connect with a wide range of VR headsets, motion trackers, eye trackers, and other bio-hardware.

  • Adaptive Experiment Control – Modify VR environments on the fly, based on participant behavior or physiological signals.

  • Unified Data Logging – Collect synchronized data streams from VR devices, input methods, and physiological sensors.

VR Driving
Virtual Reality

KEY FEATURES

  • VR Stimulus Presentation – Render dynamic 3D environments in Unity while maintaining precise control through EventIDE.​

  • Eye & Motion Tracking Integration – Record gaze, head movement, and body motion directly inside VR tasks.

  • Biosignal Synchronization – Combine VR scenarios with EEG, EMG, GSR, fNIRS, or other biosignal measurements.

  • Real-Time Feedback & Adaptation – Adjust Unity VR content in real-time based on participant performance or brain signals.

  • Multi-Sensory Scenarios – Present visual, auditory, and tactile cues in immersive Unity-based experiments.

  • Flexible Outputs – Export VR and Unity data to standard formats for detailed analysis.

Supported Hardware

EventIDE supports integration with major VR headsets and motion systems via Unity and native drivers, including:

 

  • Head-Mounted Displays (HMDs) – Oculus/Meta Quest, HTC Vive, Valve Index, Windows Mixed Reality devices, Pico, Varjo.

  • Motion Tracking Systems – SteamVR base stations, Vicon, OptiTrack, and other motion capture setups.

  • Eye Tracking in VR – Tobii VR, Varjo integrated eye trackers, and compatible Unity-based gaze tracking modules.

  • Controllers & Input Devices – VR controllers, joysticks, keyboards, and custom-built devices.

  • Biosignal Hardware – Seamless synchronization with EEG, EMG, GSR, fNIRS, and fMRI systems for multimodal research.

EXAMPLE APPLICATIONS

Human–Machine Interaction

Test interfaces, ergonomics, and decision-making in safe, immersive Unity-based VR setups.

Social & Emotional Studies

Simulate realistic social interactions or emotional contexts with Unity avatars and scenarios.

Training & Rehabilitation

Develop Unity-powered VR modules for learning, motor training, or neurorehabilitation.

Cognitive & Perceptual Research

Explore spatial navigation, attention, and sensory integration in VR environments built in Unity.

Licensing & Purchase Options

EventIDE offers flexible licensing to fit every research need. Choose a short-term license from 1 month to 5 years, or secure a perpetual license for lifetime access. Perpetual licenses can be paired with an optional updates subscription to ensure you always have the latest features and improvements.

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