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Setting Up Stimulus Presentation


In this article:


Supported Stimuli and Material Access

EventIDE supports a wide variety of stimuli in experiments, including images, videos, sounds, 3D models, text, vector graphics, formatted documents, and real-time generated stimuli like Gabor patches or checkerboards. These stimuli can either be preloaded into the Material Library or generated dynamically during experiment runtime using parameters and code.


Many visual and auditory elements support stimulus lists, which can contain multiple items loaded from the Material Library. These lists allow flexible stimulus switching at runtime, either by item index or name. To access the currently selected stimulus at runtime, you can bind a proxy variable to the element's Selected Index or Selected Item property.


The tables below summarizes all available stimulus presentation elements in EventIDE, grouped by category. It includes their AddIn source, stimulus type, material loading capability, supported file types, and a brief description of each.


Visual Stimuli

Element Name

Material Source

Stimulus Type

Supported File Types

AddIn

Description

Renderer

Material Library

Images, vector shapes

PNG, JPEG, BMP, XAML

Base Elements

Displays selected visual items from the Material Library in a scalable, transformable viewport with optional image processing.

Text

Design, runtime input

Text

Base Elements

Displays text blocks for instructions and feedback with support for dynamic content updates at runtime.

Video Player

Material Library

Video

AVI, MP4, WMV

Base Elements

Plays video clips from the Material Library with playback control and rendering time audits.

Video Sequencer DX

Material Library

Video

AVI, MP4, WMV

Base Elements

Renders video as a sequence of bitmaps, enabling precise frame control and variable playback speed.

DirectX2D Canvas

Stimulus Generator

Runtime drawing routines

Base Elements

Uses DirectX2D to draw visuals on the event surface at runtime. Not compatible with overlay or GUI running modes.

GDI Canvas

Stimulus Generator

Runtime drawing routines

Base Elements

Uses GDI+ API for drawing custom vector graphics on a rectangular canvas during runtime.

Pixel Aperture

Stimulus Generator

Screen pixel data

Base Elements

Reads and writes pixel values within a defined screen aperture, useful for custom stimulus generation or feedback.

LSL Video

Live stream

Real-time video stream

LSL AddIn

Renders video frames from an incoming LSL stream. Useful for real-time visual feedback.

PupilLab Camera Renderer

Live stream

Eye-tracker scene camera

PupilLabs Eye-tracking AddIn

Displays live video from PupilLabs cameras and tracks fiducial markers via Pupil Capture plug-in.

Tobii Glasses 3 Camera Viewer

Live stream

Eye-tracker scene camera

Tobii Pro Glasses 3 AddIn

Mirrors the Tobii Glasses 3 scene camera feed to a stimulus screen viewport for live visualization.

Audio Stimuli

Element Name

Material Source

Stimulus Type

Supported File Types

AddIn

Description

Audio Player

Material Library

Audio

MP3, MIDI, WAVE

Base Elements

Plays various audio formats from the Material Library with playback controls and onset synchronization.

Wave Player

Material Library

Audio

WAVE

Base Elements

Provides high-accuracy playback for Wave files using multiple audio APIs. Recommended for modern sound cards.

Tone Generator

Stimulus Generator

Pure tones

Base Elements

Generates sine, square, and other waveforms in real time with precise control over frequency and duration.

Brazen Head

Runtime text input

Speech synthesis

Base Elements

Converts text to speech at runtime for verbal instructions or feedback.

Audio Signal Streamer

Stimulus Generator

Continuous audio signal

Signal Processing AddIn

Streams a selected signal as audio output in real time, suitable for signal playback or modulation experiments.

User Interface Stimuli

Element Name

Material Source

Stimulus Type

Supported File Types

AddIn

Description

GUI Panel

XAML (design or runtime)

Interactive GUI

XAML

Base Elements

Hosts custom layouts with buttons, sliders, checkboxes, etc. Supports variable binding and user interaction.

Document Viewer

Material Library

Formatted documents

DOC, PDF, XPS

Base Elements

Shows scrollable documents for display of complex instructions or consent forms.

Rich Text Editor

Material Library

Editable rich text

RTF

Base Elements

Allows formatting and editing of RTF documents during runtime.

Web Browser

Live web pages

Live web content

HTML, online content

Web Tools AddIn

Embeds a live web browser on the stimulus screen. Can integrate with eye-tracking tools for gaze/mouse analysis.

Stimulus Generators

Element Name

Material Source

Stimulus Type

Supported File Types

AddIn

Description

Gabor Grating

Stimulus Generator

Gabor or Linear grating patches

Stimulus Generators

Generates Gabor or linear grating patterns using a parameterized model, adapted from Elliot Freeman’s work.

Random Dot Motion

Stimulus Generator

Animated RDM patches

Stimulus Generators

Produces animated random dot motion stimuli with high flexibility over motion and coherence parameters.

Checkerboard

Stimulus Generator

Regular checkerboard patch

Stimulus Generators

Creates checkerboard stimuli with controllable patch size, frequency, and luminance.

Random Noise Patch

Stimulus Generator

Random noise images

Stimulus Generators

Generates pixel-based noise with random luminance or color, based on Marsaglia & Zaman's algorithm.

Circular Grating

Stimulus Generator

Circular grating patch

Stimulus Generators

Renders circular sinusoidal grating patterns with adjustable phase, orientation, and spatial frequency.

Linear Grating

Stimulus Generator

Linear grating patch

Stimulus Generators

Produces classic linear grating patterns defined by orientation, contrast, and frequency.

Circular Checkerboard

Stimulus Generator

Circular checkerboard

Stimulus Generators

Generates radial checkerboard patches useful in visual field stimulation.

DLP Moving Bar

Stimulus Generator

DLP bar animation (1440 Hz)

DLP Stimuli

Creates high-frequency RGB-coded animation sequences for DLP projectors, for use in specialized vision research.

3D Graphics Stimuli

Element Name

Material Source

Stimulus Type

Supported File Types

AddIn

Description

DX11 3D Viewport

Material Library

3D models and scenes

.obj, .fbx, etc.

Base Elements

Renders high-performance 3D scenes with DirectX 11, allowing real-time adjustment of objects and camera.

3D Viewport

Material Library

3D model sets

.obj, .3ds, etc.

Base Elements

Displays 3D models with camera control and optional animation.

XAML 3D Viewport

Material Library

Dynamic 3D scenes

.xaml (3D)

Base Elements

Allows dynamic 3D scene updates using XAML. Ideal for animations and interactive 3D with data binding.

Stereo 3D Viewport

Material Library

Stereoscopic 3D scenes

.obj, .xaml (3D), etc.

Base Elements

Renders 3D content optimized for stereoscopic display via shutter or polarized glasses.


Cambridge Research Stimuli

Element Name

Material Source

Stimulus Type

Supported File Types

AddIn

Description

Mono++ Linear Grating

Stimulus Generator

Linear gratings

Cambridge Research

Renders high-precision 14-bit grayscale linear gratings for ViSaGe and Bit# hardware.

Mono++ Gabor Grating

Stimulus Generator

Gabor gratings

Cambridge Research

Generates 14-bit grayscale Gabor gratings using a parameterized model; requires ViSaGe or Bit# system.

Mono++ Circular Grating

Stimulus Generator

Circular gratings

Cambridge Research

Renders 14-bit grayscale circular gratings with parameter control; optimized for ViSaGe hardware.

Mono++ Pixel Aperture

Runtime (in-code)

Pixel-level access

Cambridge Research

Enables reading/writing 14-bit grayscale pixel values within a selected screen aperture.

VR Stimuli

Element Name

Material Source

Stimulus Type

Supported File Types

AddIn

Description

Oculus Viewport

Material Library

3D visual stimuli for VR

.obj, .xaml3D, others

Oculus Rift

Renders 3D scenes into Oculus Rift headset displays; supports runtime camera pose control and stereoscopic rendering.

Unity Stimuli

Element Name

Material Source

Stimulus Type

Supported File Types

AddIn

Description

Unity Host

Standalone Unity App

Embedded Unity scene

.exe (Unity app)

Unity AddIn

Hosts and runs a standalone Unity application within the EventIDE stimulus screen.

Unity Remote Scene

Live Unity Scene

Interactive visual stimuli

Unity AddIn

Clones a live Unity scene into EventIDE; supports optional keyboard and mouse input forwarding for tight integration.


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